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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- // Portions Copyright (c) 2014 James S Urquhart
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PLATFORMEMSCRIPTEN_H_
- #define _PLATFORMEMSCRIPTEN_H_
- #include "platform/platform.h"
- #include "math/mMath.h"
- #include "platformEmscripten/EmscriptenOGLVideo.h"
- #include <SDL/SDL.h>
- #define PREF_DIR_ROOT "/.torque"
- #define PREF_DIR_GAME_NAME "T2D"
- // event codes for custom SDL events
- const S32 TORQUE_SETVIDEOMODE = 1;
- class EmscriptenPlatState
- {
- public:
- bool captureDisplay;
- bool fadeWindows;
- char appWindowTitle[256];
- bool quit;
- bool ctxNeedsUpdate;
- bool portrait;
-
- U32 currentTime;
- bool fullscreen;
- U32 osVersion;
- U32 firstThreadId;
- U32 torqueThreadId;
- RandomLCG platRandom;
- bool mouseLocked;
- bool backgrounded;
- bool minimized;
- U32 sleepTicks;
- U32 lastTimeTick;
- Point2I windowSize;
- bool windowCreated;
- U32 appReturn;
- int argc;
- const char** argv;
- bool useRedirect;
- bool dedicated;
- // JMQTODO: make these be class members
- const int MaxEvents = 255;
- Vector<SDL_Event> eventList;
- StringTableEntry mainDotCsDir;
- EmscriptenPlatState();
- void setWindowTitle(const char *title)
- {
- dStrncpy(appWindowTitle, title, sizeof(appWindowTitle));
- }
- };
- /// Global singleton that encapsulates a lot of mac platform state & globals.
- extern EmscriptenPlatState gPlatState;
- /// @name Misc Emscripten Plat Functions
- /// Functions that are used by multiple files in the mac plat, but too trivial
- /// to require their own header file.
- /// @{
- /// Fills gGLState with info about this gl renderer's capabilities.
- void getGLCapabilities(void);
- /// Display a file dialog.
- /// calls FileDialog::Execute() on \p dialog
- /// @param dialog The FileDialog object to Execute. A void* is used to cut down on header dependencies.
- /// @see platform/nativeDialogs/fileDialog.h
- void EmscriptenShowDialog(void* dialog);
- /// @}
- #endif //_PLATFORMEMSCRIPTEN_H_
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