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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #import "platformOSX/platformOSX.h"
- #include "platform/platformVideo.h"
- Resolution Video::getDesktopResolution()
- {
- // Get the screen the application window resides in and is receiving input
- NSScreen* mainScreen = [NSScreen mainScreen];
-
- // Get the visible boundaries
- NSRect screenRect = [mainScreen visibleFrame];
- // Get the screen depth. You cannot access depth directly. It must be passed
- // into a function that will return the bpp
- int bpp = (int)NSBitsPerPixelFromDepth([mainScreen depth]);
-
- // Build the return resolution
- Resolution resolution;
- resolution.w = (U32)screenRect.size.width;
- resolution.h = (U32)screenRect.size.height;
- resolution.bpp = (U32)bpp;
-
- osxPlatState * platState = [osxPlatState sharedPlatState];
-
- [platState setDesktopWidth:resolution.w];
- [platState setDesktopHeight:resolution.h];
- [platState setDesktopBitsPixel:resolution.bpp];
-
- // Return the new resolution
- return resolution;
- }
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