win32NPatch.h 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. // for the moment, this seems to be the best roundup of
  23. // the npatch extensions on the PC.
  24. #ifndef GL_ATI_pn_triangles
  25. #define GL_ATI_pn_triangles 1
  26. #define GL_PN_TRIANGLES_ATI 0x87F0
  27. #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
  28. #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
  29. #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
  30. #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
  31. #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
  32. #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
  33. #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
  34. #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
  35. typedef void (APIENTRY *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);
  36. typedef void (APIENTRY *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);
  37. #endif
  38. #define GL_NPATCH_EXT_STRING "GL_ATI_pn_triangles"
  39. #define GL_NPATCH_SETINT_STRING "glPNTrianglesiATI"
  40. typedef PFNGLPNTRIANGLESIATIPROC PFNNPatchSetInt;
  41. #define GETINT_NPATCH_MAX_LEVEL GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
  42. #define GL_NPATCH_FLAG GL_PN_TRIANGLES_ATI
  43. #define GL_NPATCH_LOD GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
  44. #define SETINT_NPATCH_POINTINTERP GL_PN_TRIANGLES_POINT_MODE_ATI
  45. #define SETINT_NPATCH_NORMALINTERP GL_PN_TRIANGLES_NORMAL_MODE_ATI
  46. #define NPATCH_POINTINTERP_MIN GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
  47. #define NPATCH_POINTINTERP_MAX GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
  48. #define NPATCH_NORMALINTERP_MIN GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
  49. #define NPATCH_NORMALINTERP_MAX GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI