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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "winVideo.h"
- bool WinDisplayDevice::smCanSwitchBitDepth = false;
- bool WinDisplayDevice::smCanDo16Bit = false;
- bool WinDisplayDevice::smCanDo32Bit = false;
- WinDisplayDevice::WinDisplayDevice()
- {
- mRestoreGamma = false;
- }
- void WinDisplayDevice::enumerateBitDepths()
- {
- // Enumerate all available resolutions:
- DEVMODE devMode;
- U32 modeNum = 0;
- U32 foundDisplayMode = true;
- while ( foundDisplayMode )
- {
- // Clear out our display mode settings structure.
- dMemset( &devMode, 0, sizeof( devMode ) );
- devMode.dmSize = sizeof( devMode );
- // Check for display mode settings
- foundDisplayMode = EnumDisplaySettings( NULL, modeNum++, &devMode );
- //MIN_RESOLUTION defined in platformWin32/platformGL.h
- if ( devMode.dmPelsWidth >= MIN_RESOLUTION_X && devMode.dmPelsHeight >= MIN_RESOLUTION_Y && ( devMode.dmBitsPerPel == 16 || devMode.dmBitsPerPel == 32 ) )
- {
- // Note BPP for can switch bit depth.
- if( devMode.dmBitsPerPel == 16 )
- smCanDo16Bit = true;
- else if( devMode.dmBitsPerPel == 32 )
- smCanDo32Bit = true;
- }
- }
- // Set can switch bit depth based on found resolutions.
- if( smCanDo16Bit && smCanDo32Bit )
- smCanSwitchBitDepth = true;
- else
- smCanSwitchBitDepth = false;
- }
- void WinDisplayDevice::initDevice()
- {
- // Set some initial conditions:
- mResolutionList.clear();
- // Enumerate all available resolutions:
- DEVMODE devMode;
- U32 modeNum = 0;
- U32 foundDisplayMode = true;
- while ( foundDisplayMode )
- {
- // Clear out our display mode settings structure.
- dMemset( &devMode, 0, sizeof( devMode ) );
- devMode.dmSize = sizeof( devMode );
- // Check for display mode settings
- foundDisplayMode = EnumDisplaySettings( NULL, modeNum++, &devMode );
- if ( devMode.dmPelsWidth >= MIN_RESOLUTION_X && devMode.dmPelsHeight >= MIN_RESOLUTION_Y && ( devMode.dmBitsPerPel == 16 || devMode.dmBitsPerPel == 32 ) )
- {
- // Only add this resolution if it is not already in the list:
- bool alreadyInList = false;
- for ( U32 i = 0; i < (U32)mResolutionList.size(); i++ )
- {
- if ( devMode.dmPelsWidth == mResolutionList[i].w
- && devMode.dmPelsHeight == mResolutionList[i].h
- && devMode.dmBitsPerPel == mResolutionList[i].bpp )
- {
- alreadyInList = true;
- break;
- }
- }
- // If we've not already added this resolution, add it to our resolution list.
- if ( !alreadyInList )
- {
- Resolution newRes( devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel );
- mResolutionList.push_back( newRes );
- }
- }
- }
- }
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