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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function DeadlyReef::create( %this )
- {
- // We need a main "Scene" we can use as our game world. The place where sceneObjects play.
- // Give it a global name "mainScene" since we may want to access it directly in our scripts.
- new Scene(mainScene);
- // Without a system window or "Canvas", we can't see or interact with our scene.
- // AppCore initialized the Canvas already
- // Now that we have a Canvas, we need a viewport into the scene.
- // Give it a global name "mainWindow" since we may want to access it directly in our scripts.
- new SceneWindow(mainWindow);
- mainWindow.profile = new GuiControlProfile();
- Canvas.setContent(mainWindow);
- // Finally, connect our scene into the viewport (or sceneWindow).
- // Note that a viewport comes with a camera built-in.
- mainWindow.setScene(mainScene);
- mainWindow.setCameraPosition( 0, 0 );
- mainWindow.setCameraSize( 100, 75 );
- // load some scripts and variables
- // exec("./scripts/someScript.cs");
- exec("./scripts/aquarium.cs");
- buildAquarium(mainScene);
- createAquariumEffects(mainScene);
- DeadlyReef.spawnPlayerFish();
- }
- //-----------------------------------------------------------------------------
- function DeadlyReef::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function DeadlyReef::spawnPlayerFish(%this)
- {
- %anim = "TropicalAssets:seahorseAnim";
- %size = getFishSize(%anim);
- %fish = new Sprite()
- {
- Animation = %anim;
- // class = "FishClass";
- position = "0 0";
- size = %size;
- SceneLayer = "15";
- SceneGroup = "14";
- minSpeed = "5";
- maxSpeed = "15";
- CollisionCallback = true;
- };
- %fish.createPolygonBoxCollisionShape(%size);
- %fish.setCollisionShapeIsSensor(0, true);
- %fish.setCollisionGroups( "15" );
- mainScene.add( %fish );
- }
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