dottools fec28e4f99 Fix overall general compiler warnings %!s(int64=8) %!d(string=hai) anos
..
CompositeSprite.cc b57b423bbc CompositeSprite Animation Bug %!s(int64=9) %!d(string=hai) anos
CompositeSprite.h 4a92a2db16 CompositeSprite LocalPosition Bug %!s(int64=9) %!d(string=hai) anos
CompositeSprite_ScriptBinding.h 4a92a2db16 CompositeSprite LocalPosition Bug %!s(int64=9) %!d(string=hai) anos
ParticlePlayer.cc a7d89b8041 Named Cell/Frame improvements %!s(int64=11) %!d(string=hai) anos
ParticlePlayer.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. %!s(int64=12) %!d(string=hai) anos
ParticlePlayer_ScriptBinding.h 09f99e059f Fix for argument conversion issue with getEmitterPaused and getEmitterVisible %!s(int64=11) %!d(string=hai) anos
SceneObject.cc fec28e4f99 Fix overall general compiler warnings %!s(int64=8) %!d(string=hai) anos
SceneObject.h ef7be585db Positional Audio Update %!s(int64=9) %!d(string=hai) anos
SceneObjectList.cc 757e6e7cb4 Object to Object Events %!s(int64=9) %!d(string=hai) anos
SceneObjectList.h d63a3db4bf - Scene controllers WIP. %!s(int64=13) %!d(string=hai) anos
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneObjectSet.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. %!s(int64=12) %!d(string=hai) anos
SceneObjectSet.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. %!s(int64=12) %!d(string=hai) anos
SceneObjectSet_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos
SceneObject_ScriptBinding.h fec28e4f99 Fix overall general compiler warnings %!s(int64=8) %!d(string=hai) anos
Scroller.cc 9e8d7921be Emscripten support code %!s(int64=12) %!d(string=hai) anos
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
Scroller_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos
ShapeVector.cc aa23bc6bf6 Fix Android Studio compiler errors %!s(int64=10) %!d(string=hai) anos
ShapeVector.h 4d66f796db Rewrite of ShapeVector class renderer. %!s(int64=10) %!d(string=hai) anos
ShapeVector_ScriptBinding.h 4d66f796db Rewrite of ShapeVector class renderer. %!s(int64=10) %!d(string=hai) anos
SkeletonObject.cc fec28e4f99 Fix overall general compiler warnings %!s(int64=8) %!d(string=hai) anos
SkeletonObject.h 2ab09eaccd Fixes to get Windows platform to compile %!s(int64=11) %!d(string=hai) anos
SkeletonObject_ScriptBinding.h 2ab09eaccd Fixes to get Windows platform to compile %!s(int64=11) %!d(string=hai) anos
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. %!s(int64=12) %!d(string=hai) anos
Sprite.h 12b20892fc - Minor formatting changes. %!s(int64=12) %!d(string=hai) anos
Sprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos
TextSprite.cc 7eb900b54b TextSprite Zero Size Bug %!s(int64=9) %!d(string=hai) anos
TextSprite.h 0477bc42e1 Updates to fix building on Linux with Text Sprite changes %!s(int64=9) %!d(string=hai) anos
TextSprite_ScriptBinding.h 01251c2e0b TextSprite Complete! %!s(int64=9) %!d(string=hai) anos
Trigger.cc d63a3db4bf - Scene controllers WIP. %!s(int64=13) %!d(string=hai) anos
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
Trigger_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos