dealsDamageBehavior.cs 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function DealsDamageBehavior::initialize(%this, %strength, %deleteOnHit)
  23. {
  24. %this.strength = %strength;
  25. %this.deleteOnHit = %deleteOnHit;
  26. }
  27. //-----------------------------------------------------------------------------
  28. function DealsDamageBehavior::onBehaviorAdd(%this)
  29. {
  30. %this.owner.collisionCallback = true;
  31. %this.owner.collisionActiveSend = true;
  32. }
  33. //-----------------------------------------------------------------------------
  34. function DealsDamageBehavior::dealDamage(%this, %amount, %victim)
  35. {
  36. %takesDamage = %victim.getBehavior("TakesDamageBehavior");
  37. if (!isObject(%takesDamage))
  38. return;
  39. %takesDamage.takeDamage(%amount, %this);
  40. }
  41. //-----------------------------------------------------------------------------
  42. function DealsDamageBehavior::explode(%this, %position)
  43. {
  44. if (isObject(%this.explodeEffect))
  45. {
  46. %explosion = %this.explodeEffect.cloneWithBehaviors();
  47. %explosion.position = %position;
  48. %explosion.setEffectLifeMode("Kill", 1.0);
  49. %explosion.playEffect();
  50. }
  51. }
  52. //-----------------------------------------------------------------------------
  53. function DealsDamageBehavior::onCollision(%this, %object, %collisionDetails)
  54. {
  55. %this.dealDamage(%this.strength, %object);
  56. if (%this.deleteOnHit)
  57. {
  58. %this.explode(getWords(%contacts, 0, 1));
  59. %this.owner.safeDelete();
  60. }
  61. }