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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function PathToy::create( %this )
- {
- // Reset the toy initially.
- PathToy.reset();
- }
- //-----------------------------------------------------------------------------
- function PathToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function PathToy::reset( %this )
- {
- // Clear the scene.
- SandboxScene.clear();
-
- %this.createPath();
-
- %this.createTarget();
-
- }
- //-----------------------------------------------------------------------------
- function PathToy::createPath(%this)
- {
- %path = new Path(SquarePath);
- %path.addNode(10.0 , 10.0, 3.0);
- %path.addNode(-10.0 , 10.0, 3.0);
- %path.addNode(-10.0 , -10.0, 3.0);
- %path.addNode(10.0 , -10.0, 3.0);
-
- SandboxScene.add(%path);
- }
- function PathToy::createTarget(%this)
- {
- %object = new Sprite();
- %object.Image = "ToyAssets:hollowArrow";
- %object.Size = 5;
- %object.setBodyType( dynamic );
- SandboxScene.add( %object );
-
- SquarePath.attachObject(%object, 22.5, 3.0, true, 90.0);
- }
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