main.cs 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function PathToy::create( %this )
  23. {
  24. // Reset the toy initially.
  25. PathToy.reset();
  26. }
  27. //-----------------------------------------------------------------------------
  28. function PathToy::destroy( %this )
  29. {
  30. }
  31. //-----------------------------------------------------------------------------
  32. function PathToy::reset( %this )
  33. {
  34. // Clear the scene.
  35. SandboxScene.clear();
  36. %this.createPath();
  37. %this.createTarget();
  38. }
  39. //-----------------------------------------------------------------------------
  40. function PathToy::createPath(%this)
  41. {
  42. %path = new Path(SquarePath);
  43. %path.addNode(10.0 , 10.0, 3.0);
  44. %path.addNode(-10.0 , 10.0, 3.0);
  45. %path.addNode(-10.0 , -10.0, 3.0);
  46. %path.addNode(10.0 , -10.0, 3.0);
  47. SandboxScene.add(%path);
  48. }
  49. function PathToy::createTarget(%this)
  50. {
  51. %object = new Sprite();
  52. %object.Image = "ToyAssets:hollowArrow";
  53. %object.Size = 5;
  54. %object.setBodyType( dynamic );
  55. SandboxScene.add( %object );
  56. SquarePath.attachObject(%object, 22.5, 3.0, true, 90.0);
  57. }