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DynamicTexture.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 yıl önce |
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DynamicTexture.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 yıl önce |
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PNGImage.cpp
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 yıl önce |
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PNGImage.h
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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12 yıl önce |
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PNGImage_ScriptBinding.h
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9c2b026d3a
updated xcode OSX project.
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12 yıl önce |
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TextureDictionary.cc
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e1d86262e8
- Added ability to force the texture manager to upload the bitmap to a texture again.
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12 yıl önce |
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TextureDictionary.h
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e1d86262e8
- Added ability to force the texture manager to upload the bitmap to a texture again.
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12 yıl önce |
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TextureHandle.cc
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 yıl önce |
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TextureHandle.h
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 yıl önce |
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TextureManager.cc
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f597e8ad88
Fixed compile errors and warnings resulting from the Xcode 5.1 update
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11 yıl önce |
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TextureManager.h
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e1d86262e8
- Added ability to force the texture manager to upload the bitmap to a texture again.
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12 yıl önce |
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TextureManager_ScriptBinding.h
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47196e7688
Merging android port into development
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12 yıl önce |
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TextureObject.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 yıl önce |
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bitmapBmp.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 yıl önce |
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bitmapJpeg.cc
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f597e8ad88
Fixed compile errors and warnings resulting from the Xcode 5.1 update
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11 yıl önce |
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bitmapPng.cc
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f597e8ad88
Fixed compile errors and warnings resulting from the Xcode 5.1 update
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11 yıl önce |
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bitmapPvr.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 yıl önce |
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dgl.cc
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ef1f03cf33
Groundwork for editor
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4 yıl önce |
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dgl.h
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ef1f03cf33
Groundwork for editor
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4 yıl önce |
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dglMac_ScriptBinding.h
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9c2b026d3a
updated xcode OSX project.
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12 yıl önce |
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dglMatrix.cc
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 yıl önce |
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dgl_ScriptBinding.h
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fbccd86f49
Android Studio build fixes 2of2 -- Fix dStrstr and other build errors
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7 yıl önce |
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gBitmap.cc
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9e8d7921be
Emscripten support code
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12 yıl önce |
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gBitmap.h
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4ac9c584c5
Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare.
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5 yıl önce |
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gColor.cc
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91ec96ad8f
Added GuiDropDownCtrl!
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4 yıl önce |
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gColor.h
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f8bd3c1521
GuiExpandCtrl and GuiPanelCtrl
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5 yıl önce |
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gColor_ScriptBinding.h
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4ac9c584c5
Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare.
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5 yıl önce |
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gFont.cc
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9f68dc45c4
add bitmap fonts
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11 yıl önce |
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gFont.h
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9f68dc45c4
add bitmap fonts
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11 yıl önce |
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gFont_ScriptBinding.h
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8ea23400c4
Added Custom Fonts to the Editors
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4 yıl önce |
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gPalette.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 yıl önce |
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gPalette.h
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4ac9c584c5
Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare.
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5 yıl önce |
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splineUtil.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 yıl önce |
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splineUtil.h
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4ac9c584c5
Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare.
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5 yıl önce |