Peter Robinson 8ea23400c4 Added Custom Fonts to the Editors 4 yıl önce
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 yıl önce
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 yıl önce
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 yıl önce
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 yıl önce
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 yıl önce
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 yıl önce
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 yıl önce
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 yıl önce
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 yıl önce
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 yıl önce
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 yıl önce
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 yıl önce
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 yıl önce
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 yıl önce
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 yıl önce
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 yıl önce
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 yıl önce
dgl.cc ef1f03cf33 Groundwork for editor 4 yıl önce
dgl.h ef1f03cf33 Groundwork for editor 4 yıl önce
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 yıl önce
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 yıl önce
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 7 yıl önce
gBitmap.cc 9e8d7921be Emscripten support code 12 yıl önce
gBitmap.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 yıl önce
gColor.cc 91ec96ad8f Added GuiDropDownCtrl! 4 yıl önce
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl 5 yıl önce
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 yıl önce
gFont.cc 9f68dc45c4 add bitmap fonts 11 yıl önce
gFont.h 9f68dc45c4 add bitmap fonts 11 yıl önce
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors 4 yıl önce
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 yıl önce
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 yıl önce
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 yıl önce
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 yıl önce