Casey Doran 4b80a9f3f5 fix linux32 builds 4 anni fa
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 anni fa
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 anni fa
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 anni fa
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 anni fa
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 anni fa
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 anni fa
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 anni fa
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 anni fa
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 anni fa
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 anni fa
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 anni fa
bitmapPvr.cc 4b80a9f3f5 fix linux32 builds 4 anni fa
dgl.cc ef1f03cf33 Groundwork for editor 4 anni fa
dgl.h ef1f03cf33 Groundwork for editor 4 anni fa
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 anni fa
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 7 anni fa
gBitmap.cc 9e8d7921be Emscripten support code 12 anni fa
gBitmap.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa
gColor.cc 91ec96ad8f Added GuiDropDownCtrl! 4 anni fa
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl 5 anni fa
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa
gFont.cc 9f68dc45c4 add bitmap fonts 11 anni fa
gFont.h 9f68dc45c4 add bitmap fonts 11 anni fa
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors 4 anni fa
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 anni fa