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debris collision mask expanded so that it also hits buildings and the like.

Azaezel 11 years ago
parent
commit
4e203f21b3
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/T3D/debris.cpp

+ 1 - 1
Engine/source/T3D/debris.cpp

@@ -41,7 +41,7 @@
 #include "lighting/lightQuery.h"
 #include "lighting/lightQuery.h"
 
 
 
 
-const U32 csmStaticCollisionMask =  TerrainObjectType;
+const U32 csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType | StaticObjectType;
 
 
 const U32 csmDynamicCollisionMask = StaticShapeObjectType;
 const U32 csmDynamicCollisionMask = StaticShapeObjectType;