clean up ambiguous reference
@@ -2100,7 +2100,7 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
if (imgFileName.isNotEmpty())
filePath = imgFileName;
else
- filePath = ""; //no luck, so we just won't try importing in the image
+ filePath = Torque::Path(""); //no luck, so we just won't try importing in the image
}