|
@@ -65,200 +65,62 @@ void GFXD3D11Cubemap::_onTextureEvent(GFXTexCallbackCode code)
|
|
|
initDynamic(mTexSize);
|
|
|
}
|
|
|
|
|
|
-void GFXD3D11Cubemap::initStatic(GFXTexHandle *faces)
|
|
|
-{
|
|
|
- AssertFatal( faces, "GFXD3D11Cubemap::initStatic - Got null GFXTexHandle!" );
|
|
|
- AssertFatal( *faces, "empty texture passed to CubeMap::create" );
|
|
|
-
|
|
|
- // NOTE - check tex sizes on all faces - they MUST be all same size
|
|
|
- mTexSize = faces->getWidth();
|
|
|
- mFaceFormat = faces->getFormat();
|
|
|
- bool compressed = ImageUtil::isCompressedFormat(mFaceFormat);
|
|
|
-
|
|
|
- UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
- UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
|
- if (!compressed)
|
|
|
- {
|
|
|
- bindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
|
- miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
|
|
|
- }
|
|
|
-
|
|
|
- mMipMapLevels = faces->getPointer()->getMipLevels();
|
|
|
- if (mMipMapLevels < 1 && !compressed)
|
|
|
- mAutoGenMips = true;
|
|
|
-
|
|
|
- D3D11_TEXTURE2D_DESC desc;
|
|
|
- ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
|
|
|
- desc.Width = mTexSize;
|
|
|
- desc.Height = mTexSize;
|
|
|
- desc.MipLevels = mAutoGenMips ? 0 : mMipMapLevels;
|
|
|
- desc.ArraySize = CubeFaces;
|
|
|
- desc.Format = GFXD3D11TextureFormat[mFaceFormat];
|
|
|
- desc.SampleDesc.Count = 1;
|
|
|
- desc.SampleDesc.Quality = 0;
|
|
|
- desc.Usage = D3D11_USAGE_DEFAULT;
|
|
|
- desc.BindFlags = bindFlags;
|
|
|
- desc.MiscFlags = miscFlags;
|
|
|
- desc.CPUAccessFlags = 0;
|
|
|
-
|
|
|
- HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- {
|
|
|
- AssertFatal(false, "GFXD3D11Cubemap:initStatic(GFXTexhandle *faces) - CreateTexture2D failure");
|
|
|
- }
|
|
|
-
|
|
|
- for (U32 i = 0; i < CubeFaces; i++)
|
|
|
- {
|
|
|
- GFXD3D11TextureObject *texObj = static_cast<GFXD3D11TextureObject*>((GFXTextureObject*)faces[i]);
|
|
|
- for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
|
|
|
- {
|
|
|
- U32 subResource = D3D11CalcSubresource(currentMip, i, mMipMapLevels);
|
|
|
- D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, subResource, 0, 0, 0, texObj->get2DTex(), currentMip, NULL);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
|
|
|
- SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
|
|
|
- SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
|
|
- SMViewDesc.TextureCube.MipLevels = mAutoGenMips ? -1 : mMipMapLevels;
|
|
|
- SMViewDesc.TextureCube.MostDetailedMip = 0;
|
|
|
-
|
|
|
- hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
|
|
|
- if (FAILED(hr))
|
|
|
- {
|
|
|
- AssertFatal(false, "GFXD3D11Cubemap::initStatic(GFXTexHandle *faces) - texcube shader resource view creation failure");
|
|
|
- }
|
|
|
-
|
|
|
- //Generate mips
|
|
|
- if (mAutoGenMips && !compressed)
|
|
|
- {
|
|
|
- D3D11DEVICECONTEXT->GenerateMips(mSRView);
|
|
|
- //get mip level count
|
|
|
- D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
|
|
|
- mSRView->GetDesc(&viewDesc);
|
|
|
- mMipMapLevels = viewDesc.TextureCube.MipLevels;
|
|
|
- }
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-void GFXD3D11Cubemap::initStatic(DDSFile *dds)
|
|
|
-{
|
|
|
- AssertFatal(dds, "GFXD3D11Cubemap::initStatic - Got null DDS file!");
|
|
|
- AssertFatal(dds->isCubemap(), "GFXD3D11Cubemap::initStatic - Got non-cubemap DDS file!");
|
|
|
- AssertFatal(dds->mSurfaces.size() == 6, "GFXD3D11Cubemap::initStatic - DDS has less than 6 surfaces!");
|
|
|
-
|
|
|
- // NOTE - check tex sizes on all faces - they MUST be all same size
|
|
|
- mTexSize = dds->getWidth();
|
|
|
- mFaceFormat = dds->getFormat();
|
|
|
- mMipMapLevels = dds->getMipLevels();
|
|
|
-
|
|
|
- D3D11_TEXTURE2D_DESC desc;
|
|
|
-
|
|
|
- desc.Width = mTexSize;
|
|
|
- desc.Height = mTexSize;
|
|
|
- desc.MipLevels = mMipMapLevels;
|
|
|
- desc.ArraySize = CubeFaces;
|
|
|
- desc.Format = GFXD3D11TextureFormat[mFaceFormat];
|
|
|
- desc.SampleDesc.Count = 1;
|
|
|
- desc.SampleDesc.Quality = 0;
|
|
|
- desc.Usage = D3D11_USAGE_IMMUTABLE;
|
|
|
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
- desc.CPUAccessFlags = 0;
|
|
|
- desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
|
-
|
|
|
- D3D11_SUBRESOURCE_DATA* pData = new D3D11_SUBRESOURCE_DATA[CubeFaces * mMipMapLevels];
|
|
|
- for (U32 currentFace = 0; currentFace < CubeFaces; currentFace++)
|
|
|
- {
|
|
|
- if (!dds->mSurfaces[currentFace])
|
|
|
- continue;
|
|
|
-
|
|
|
- // convert to Z up
|
|
|
- const U32 faceIndex = zUpFaceIndex(currentFace);
|
|
|
-
|
|
|
- for(U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
|
|
|
- {
|
|
|
- const U32 dataIndex = faceIndex * mMipMapLevels + currentMip;
|
|
|
- pData[dataIndex].pSysMem = dds->mSurfaces[currentFace]->mMips[currentMip];
|
|
|
- pData[dataIndex].SysMemPitch = dds->getSurfacePitch(currentMip);
|
|
|
- pData[dataIndex].SysMemSlicePitch = 0;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, pData, &mTexture);
|
|
|
- if (FAILED(hr))
|
|
|
- {
|
|
|
- AssertFatal(false, "GFXD3D11Cubemap::initStatic(DDSFile *dds) - CreateTexture2D failure");
|
|
|
- }
|
|
|
-
|
|
|
- delete [] pData;
|
|
|
-
|
|
|
- D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
|
|
|
- SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
|
|
|
- SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
|
|
- SMViewDesc.TextureCube.MipLevels = mMipMapLevels;
|
|
|
- SMViewDesc.TextureCube.MostDetailedMip = 0;
|
|
|
-
|
|
|
- hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
|
|
|
-
|
|
|
- if(FAILED(hr))
|
|
|
- {
|
|
|
- AssertFatal(false, "GFXD3D11Cubemap::initStatic(DDSFile *dds) - CreateTexture2D call failure");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLevels)
|
|
|
-{
|
|
|
- if (!mDynamic)
|
|
|
- GFXTextureManager::addEventDelegate(this, &GFXD3D11Cubemap::_onTextureEvent);
|
|
|
-
|
|
|
- mDynamic = true;
|
|
|
- mTexSize = texSize;
|
|
|
- mFaceFormat = faceFormat;
|
|
|
- if (!mipLevels)
|
|
|
- mAutoGenMips = true;
|
|
|
+void GFXD3D11Cubemap::_init(U32 size, GFXFormat format, U32 mipLevels, bool isDynamic, DDSFile* dds, GFXTexHandle* faces) {
|
|
|
+ releaseSurfaces();
|
|
|
|
|
|
+ mTexSize = size;
|
|
|
+ mFaceFormat = format;
|
|
|
mMipMapLevels = mipLevels;
|
|
|
-
|
|
|
+ mDynamic = isDynamic;
|
|
|
+ mAutoGenMips = (mipLevels == 0);
|
|
|
bool compressed = ImageUtil::isCompressedFormat(mFaceFormat);
|
|
|
|
|
|
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
|
- if (!compressed)
|
|
|
- {
|
|
|
+ if (!compressed) {
|
|
|
bindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
|
miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
|
|
|
}
|
|
|
|
|
|
D3D11_TEXTURE2D_DESC desc = {};
|
|
|
-
|
|
|
desc.Width = mTexSize;
|
|
|
desc.Height = mTexSize;
|
|
|
- desc.MipLevels = mMipMapLevels;
|
|
|
- desc.ArraySize = 6;
|
|
|
+ desc.MipLevels = mAutoGenMips ? 0 : mMipMapLevels;
|
|
|
+ desc.ArraySize = CubeFaces;
|
|
|
desc.Format = GFXD3D11TextureFormat[mFaceFormat];
|
|
|
desc.SampleDesc.Count = 1;
|
|
|
- desc.SampleDesc.Quality = 0;
|
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
|
desc.BindFlags = bindFlags;
|
|
|
desc.CPUAccessFlags = 0;
|
|
|
desc.MiscFlags = miscFlags;
|
|
|
|
|
|
+ D3D11_SUBRESOURCE_DATA* pData = nullptr;
|
|
|
+ if (dds) {
|
|
|
+ pData = new D3D11_SUBRESOURCE_DATA[CubeFaces * mMipMapLevels];
|
|
|
+ for (U32 i = 0; i < CubeFaces; i++) {
|
|
|
+ U32 faceIndex = zUpFaceIndex(i);
|
|
|
+ for (U32 mip = 0; mip < mMipMapLevels; mip++) {
|
|
|
+ U32 index = faceIndex * mMipMapLevels + mip;
|
|
|
+ pData[index].pSysMem = dds->mSurfaces[i]->mMips[mip];
|
|
|
+ pData[index].SysMemPitch = dds->getSurfacePitch(mip);
|
|
|
+ pData[index].SysMemSlicePitch = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
|
|
|
+ HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, pData, &mTexture);
|
|
|
+ delete[] pData;
|
|
|
+ AssertFatal(SUCCEEDED(hr), "GFXD3D11Cubemap::_init - CreateTexture2D failed");
|
|
|
|
|
|
- D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc = {};
|
|
|
- SMViewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
|
|
|
- SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
|
|
- SMViewDesc.TextureCube.MipLevels = -1;
|
|
|
- SMViewDesc.TextureCube.MostDetailedMip = 0;
|
|
|
+ D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc = {};
|
|
|
+ viewDesc.Format = GFXD3D11TextureFormat[mFaceFormat];
|
|
|
+ viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
|
|
+ viewDesc.TextureCube.MipLevels = mAutoGenMips ? -1 : mMipMapLevels;
|
|
|
|
|
|
- hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
|
|
|
+ hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &viewDesc, &mSRView);
|
|
|
+ AssertFatal(SUCCEEDED(hr), "GFXD3D11Cubemap::_init - CreateShaderResourceView failed");
|
|
|
|
|
|
- //Generate mips
|
|
|
- if (mAutoGenMips && !compressed)
|
|
|
- {
|
|
|
+ if (mAutoGenMips && !compressed) {
|
|
|
D3D11DEVICECONTEXT->GenerateMips(mSRView);
|
|
|
//get mip level count
|
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
|
|
@@ -266,29 +128,44 @@ void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLeve
|
|
|
mMipMapLevels = viewDesc.TextureCube.MipLevels;
|
|
|
}
|
|
|
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- {
|
|
|
- AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateTexture2D call failure");
|
|
|
- }
|
|
|
-
|
|
|
- for (U32 i = 0; i < CubeFaces; i++)
|
|
|
- {
|
|
|
- D3D11_RENDER_TARGET_VIEW_DESC viewDesc = {};
|
|
|
- viewDesc.Format = desc.Format;
|
|
|
- viewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
|
|
|
- viewDesc.Texture2DArray.ArraySize = 1;
|
|
|
- viewDesc.Texture2DArray.MipSlice = 0;
|
|
|
- viewDesc.Texture2DArray.FirstArraySlice = i;
|
|
|
- hr = D3D11DEVICE->CreateRenderTargetView(mTexture, &viewDesc, &mRTView[i]);
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- {
|
|
|
- AssertFatal(false, "GFXD3D11Cubemap::initDynamic - CreateRenderTargetView call failure");
|
|
|
+ if (isDynamic) {
|
|
|
+ for (U32 i = 0; i < CubeFaces; i++) {
|
|
|
+ D3D11_RENDER_TARGET_VIEW_DESC rtViewDesc = {};
|
|
|
+ rtViewDesc.Format = desc.Format;
|
|
|
+ rtViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
|
|
|
+ rtViewDesc.Texture2DArray.MipSlice = 0;
|
|
|
+ rtViewDesc.Texture2DArray.FirstArraySlice = i;
|
|
|
+ rtViewDesc.Texture2DArray.ArraySize = 1;
|
|
|
+ hr = D3D11DEVICE->CreateRenderTargetView(mTexture, &rtViewDesc, &mRTView[i]);
|
|
|
+ AssertFatal(SUCCEEDED(hr), "GFXD3D11Cubemap::_init - CreateRenderTargetView failed");
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+
|
|
|
+void GFXD3D11Cubemap::initStatic(GFXTexHandle *faces)
|
|
|
+{
|
|
|
+ AssertFatal( faces, "GFXD3D11Cubemap::initStatic - Got null GFXTexHandle!" );
|
|
|
+ AssertFatal( *faces, "empty texture passed to CubeMap::create" );
|
|
|
+
|
|
|
+ _init(faces->getWidth(), faces->getFormat(), faces->getPointer()->getMipLevels(), false, nullptr, faces);
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+void GFXD3D11Cubemap::initStatic(DDSFile *dds)
|
|
|
+{
|
|
|
+ AssertFatal(dds, "GFXD3D11Cubemap::initStatic - Got null DDS file!");
|
|
|
+ AssertFatal(dds->isCubemap(), "GFXD3D11Cubemap::initStatic - Got non-cubemap DDS file!");
|
|
|
+ AssertFatal(dds->mSurfaces.size() == 6, "GFXD3D11Cubemap::initStatic - DDS has less than 6 surfaces!");
|
|
|
+
|
|
|
+ _init(dds->getWidth(), dds->getFormat(), dds->getMipLevels(), false, dds, nullptr);
|
|
|
+}
|
|
|
+
|
|
|
+void GFXD3D11Cubemap::initDynamic(U32 texSize, GFXFormat faceFormat, U32 mipLevels)
|
|
|
+{
|
|
|
+ _init(texSize, faceFormat, mipLevels, true);
|
|
|
+}
|
|
|
+
|
|
|
void GFXD3D11Cubemap::generateMipMaps()
|
|
|
{
|
|
|
//Generate mips
|
|
@@ -357,97 +234,24 @@ GFXD3D11CubemapArray::~GFXD3D11CubemapArray()
|
|
|
SAFE_RELEASE(mTexture);
|
|
|
}
|
|
|
|
|
|
-//TODO: really need a common private 'init' function to avoid code double up with these init* functions
|
|
|
-void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
|
|
|
-{
|
|
|
- AssertFatal(cubemaps, "GFXD3D11CubemapArray::initStatic - Got null GFXCubemapHandle!");
|
|
|
- AssertFatal(*cubemaps, "GFXD3D11CubemapArray::initStatic - Got empty cubemap!");
|
|
|
-
|
|
|
- setCubeTexSize(cubemaps);
|
|
|
- mFormat = cubemaps[0]->getFormat();
|
|
|
- mNumCubemaps = cubemapCount;
|
|
|
-
|
|
|
- //create texture object
|
|
|
- UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
- UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
|
-
|
|
|
- D3D11_TEXTURE2D_DESC desc;
|
|
|
- ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
|
|
|
- desc.Width = mSize;
|
|
|
- desc.Height = mSize;
|
|
|
- desc.MipLevels = mMipMapLevels;
|
|
|
- desc.ArraySize = CubeFaces * cubemapCount;
|
|
|
- desc.Format = GFXD3D11TextureFormat[mFormat];
|
|
|
- desc.SampleDesc.Count = 1;
|
|
|
- desc.SampleDesc.Quality = 0;
|
|
|
- desc.Usage = D3D11_USAGE_DEFAULT;
|
|
|
- desc.BindFlags = bindFlags;
|
|
|
- desc.MiscFlags = miscFlags;
|
|
|
- desc.CPUAccessFlags = 0;
|
|
|
-
|
|
|
- HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
|
|
|
-
|
|
|
- if (FAILED(hr))
|
|
|
- AssertFatal(false, "GFXD3D11CubemapArray::initStatic - CreateTexture2D failure");
|
|
|
-
|
|
|
- for (U32 i = 0; i < cubemapCount; i++)
|
|
|
- {
|
|
|
- GFXD3D11Cubemap *cubeObj = static_cast<GFXD3D11Cubemap*>((GFXCubemap*)cubemaps[i]);
|
|
|
- //yes checking the first one(cubemap at index 0) is pointless but saves a further if statement
|
|
|
- if (cubemaps[i]->getSize() != mSize || cubemaps[i]->getFormat() != mFormat || cubemaps[i]->getMipMapLevels() != mMipMapLevels)
|
|
|
- {
|
|
|
- Con::printf("Trying to add an invalid Cubemap to a CubemapArray");
|
|
|
- //destroy array here first
|
|
|
- AssertFatal(false, "GFXD3D11CubemapArray::initStatic - invalid cubemap");
|
|
|
- }
|
|
|
-
|
|
|
- for (U32 face = 0; face < CubeFaces; face++)
|
|
|
- {
|
|
|
- const U32 arraySlice = face + CubeFaces * i;
|
|
|
- for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
|
|
|
- {
|
|
|
- const U32 srcSubResource = D3D11CalcSubresource(currentMip, face, mMipMapLevels);
|
|
|
- const U32 dstSubResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
|
|
|
- D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, dstSubResource, 0, 0, 0, cubeObj->get2DTex(), srcSubResource, NULL);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- //create shader resource view
|
|
|
- D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
|
|
|
- SMViewDesc.Format = GFXD3D11TextureFormat[mFormat];
|
|
|
- SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
|
|
|
- SMViewDesc.TextureCubeArray.MipLevels = mMipMapLevels;
|
|
|
- SMViewDesc.TextureCubeArray.MostDetailedMip = 0;
|
|
|
- SMViewDesc.TextureCubeArray.NumCubes = mNumCubemaps;
|
|
|
- SMViewDesc.TextureCubeArray.First2DArrayFace = 0;
|
|
|
-
|
|
|
- hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
|
|
|
- if (FAILED(hr))
|
|
|
- AssertFatal(false, "GFXD3D11CubemapArray::initStatic - shader resource view creation failure");
|
|
|
-
|
|
|
-}
|
|
|
+void GFXD3D11CubemapArray::_init(U32 cubemapCount, U32 size, GFXFormat format) {
|
|
|
+ SAFE_RELEASE(mSRView);
|
|
|
+ SAFE_RELEASE(mTexture);
|
|
|
|
|
|
-//Just allocate the cubemap array but we don't upload any data
|
|
|
-void GFXD3D11CubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format)
|
|
|
-{
|
|
|
- setCubeTexSize(cubemapFaceSize);
|
|
|
mNumCubemaps = cubemapCount;
|
|
|
+ mSize = size;
|
|
|
mFormat = format;
|
|
|
|
|
|
- //create texture object
|
|
|
UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
UINT miscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
|
|
|
|
- D3D11_TEXTURE2D_DESC desc;
|
|
|
- ZeroMemory(&desc, sizeof(D3D11_TEXTURE2D_DESC));
|
|
|
+ D3D11_TEXTURE2D_DESC desc = {};
|
|
|
desc.Width = mSize;
|
|
|
desc.Height = mSize;
|
|
|
desc.MipLevels = mMipMapLevels;
|
|
|
desc.ArraySize = CubeFaces * cubemapCount;
|
|
|
desc.Format = GFXD3D11TextureFormat[mFormat];
|
|
|
desc.SampleDesc.Count = 1;
|
|
|
- desc.SampleDesc.Quality = 0;
|
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
|
desc.BindFlags = bindFlags;
|
|
|
desc.MiscFlags = miscFlags;
|
|
@@ -460,39 +264,54 @@ void GFXD3D11CubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSiz
|
|
|
}
|
|
|
|
|
|
HRESULT hr = D3D11DEVICE->CreateTexture2D(&desc, NULL, &mTexture);
|
|
|
+ AssertFatal(SUCCEEDED(hr), "GFXD3D11CubemapArray::_init - CreateTexture2D failed");
|
|
|
+
|
|
|
+ D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc = {};
|
|
|
+ viewDesc.Format = GFXD3D11TextureFormat[mFormat];
|
|
|
+ viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
|
|
|
+ viewDesc.TextureCubeArray.MipLevels = mMipMapLevels;
|
|
|
+ viewDesc.TextureCubeArray.MostDetailedMip = 0;
|
|
|
+ viewDesc.TextureCubeArray.NumCubes = mNumCubemaps;
|
|
|
+ viewDesc.TextureCubeArray.First2DArrayFace = 0;
|
|
|
+
|
|
|
+ hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &viewDesc, &mSRView);
|
|
|
+ AssertFatal(SUCCEEDED(hr), "GFXD3D11CubemapArray::_init - CreateShaderResourceView failed");
|
|
|
+}
|
|
|
|
|
|
- if (FAILED(hr))
|
|
|
- AssertFatal(false, "GFXD3D11CubemapArray::initStatic - CreateTexture2D failure");
|
|
|
+//TODO: really need a common private 'init' function to avoid code double up with these init* functions
|
|
|
+void GFXD3D11CubemapArray::init(GFXCubemapHandle *cubemaps, const U32 cubemapCount)
|
|
|
+{
|
|
|
+ AssertFatal(cubemaps, "GFXD3D11CubemapArray::initStatic - Got null GFXCubemapHandle!");
|
|
|
+ AssertFatal(*cubemaps, "GFXD3D11CubemapArray::initStatic - Got empty cubemap!");
|
|
|
+ setCubeTexSize(cubemaps);
|
|
|
|
|
|
- //create shader resource view
|
|
|
- D3D11_SHADER_RESOURCE_VIEW_DESC SMViewDesc;
|
|
|
- SMViewDesc.Format = GFXD3D11TextureFormat[mFormat];
|
|
|
- SMViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
|
|
|
- SMViewDesc.TextureCubeArray.MipLevels = mMipMapLevels;
|
|
|
- SMViewDesc.TextureCubeArray.MostDetailedMip = 0;
|
|
|
- SMViewDesc.TextureCubeArray.NumCubes = mNumCubemaps;
|
|
|
- SMViewDesc.TextureCubeArray.First2DArrayFace = 0;
|
|
|
+ _init(cubemapCount, cubemaps[0]->getSize(), cubemaps[0]->getFormat());
|
|
|
|
|
|
- hr = D3D11DEVICE->CreateShaderResourceView(mTexture, &SMViewDesc, &mSRView);
|
|
|
- if (FAILED(hr))
|
|
|
- AssertFatal(false, "GFXD3D11CubemapArray::initStatic - shader resource view creation failure");
|
|
|
+}
|
|
|
|
|
|
+//Just allocate the cubemap array but we don't upload any data
|
|
|
+void GFXD3D11CubemapArray::init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format)
|
|
|
+{
|
|
|
+ setCubeTexSize(cubemapFaceSize);
|
|
|
+
|
|
|
+ _init(cubemapCount, cubemapFaceSize, format);
|
|
|
}
|
|
|
|
|
|
void GFXD3D11CubemapArray::updateTexture(const GFXCubemapHandle &cubemap, const U32 slot)
|
|
|
{
|
|
|
AssertFatal(slot <= mNumCubemaps, "GFXD3D11CubemapArray::updateTexture - trying to update a cubemap texture that is out of bounds!");
|
|
|
AssertFatal(mFormat == cubemap->getFormat(), "GFXD3D11CubemapArray::updateTexture - Destination format doesn't match");
|
|
|
- AssertFatal(mSize == cubemap->getSize(), "GFXD3D11CubemapArray::updateTexture - Destination size doesn't match");
|
|
|
AssertFatal(mMipMapLevels == cubemap->getMipMapLevels(), "GFXD3D11CubemapArray::updateTexture - Destination mip levels doesn't match");
|
|
|
|
|
|
- GFXD3D11Cubemap *pCubeObj = static_cast<GFXD3D11Cubemap*>((GFXCubemap*)cubemap);
|
|
|
- ID3D11Resource *pDstRes = pCubeObj->get2DTex();
|
|
|
- for (U32 face = 0; face < CubeFaces; face++)
|
|
|
- {
|
|
|
+ if (mSize != cubemap->getSize() || mFormat != cubemap->getFormat() || mMipMapLevels != cubemap->getMipMapLevels()) {
|
|
|
+ _init(mNumCubemaps, cubemap->getSize(), cubemap->getFormat());
|
|
|
+ }
|
|
|
+
|
|
|
+ GFXD3D11Cubemap* pCubeObj = static_cast<GFXD3D11Cubemap*>((GFXCubemap*)cubemap);
|
|
|
+ ID3D11Resource* pDstRes = pCubeObj->get2DTex();
|
|
|
+ for (U32 face = 0; face < CubeFaces; face++) {
|
|
|
const U32 arraySlice = face + CubeFaces * slot;
|
|
|
- for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
|
|
|
- {
|
|
|
+ for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++) {
|
|
|
const U32 srcSubResource = D3D11CalcSubresource(currentMip, face, mMipMapLevels);
|
|
|
const U32 dstSubResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
|
|
|
D3D11DEVICECONTEXT->CopySubresourceRegion(mTexture, dstSubResource, 0, 0, 0, pDstRes, srcSubResource, NULL);
|
|
@@ -500,23 +319,19 @@ void GFXD3D11CubemapArray::updateTexture(const GFXCubemapHandle &cubemap, const
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void GFXD3D11CubemapArray::copyTo(GFXCubemapArray *pDstCubemap)
|
|
|
-{
|
|
|
+void GFXD3D11CubemapArray::copyTo(GFXCubemapArray* pDstCubemap) {
|
|
|
AssertFatal(pDstCubemap, "GFXD3D11CubemapArray::copyTo - Got null GFXCubemapArray");
|
|
|
- AssertFatal(pDstCubemap->getNumCubemaps() > mNumCubemaps, "GFXD3D11CubemapArray::copyTo - Destination too small");
|
|
|
- AssertFatal(pDstCubemap->getFormat() == mFormat, "GFXD3D11CubemapArray::copyTo - Destination format doesn't match");
|
|
|
- AssertFatal(pDstCubemap->getSize() == mSize, "GFXD3D11CubemapArray::copyTo - Destination size doesn't match");
|
|
|
- AssertFatal(pDstCubemap->getMipMapLevels() == mMipMapLevels, "GFXD3D11CubemapArray::copyTo - Destination mip levels doesn't match");
|
|
|
-
|
|
|
- GFXD3D11CubemapArray *pDstCube = static_cast<GFXD3D11CubemapArray*>(pDstCubemap);
|
|
|
- ID3D11Resource *pDstRes = pDstCube->get2DTex();
|
|
|
- for (U32 cubeMap = 0; cubeMap < mNumCubemaps; cubeMap++)
|
|
|
- {
|
|
|
- for (U32 face = 0; face < CubeFaces; face++)
|
|
|
- {
|
|
|
+
|
|
|
+ if (pDstCubemap->getSize() != mSize || pDstCubemap->getFormat() != mFormat || pDstCubemap->getMipMapLevels() != mMipMapLevels) {
|
|
|
+ pDstCubemap->init(mNumCubemaps, mSize, mFormat);
|
|
|
+ }
|
|
|
+
|
|
|
+ GFXD3D11CubemapArray* pDstCube = static_cast<GFXD3D11CubemapArray*>(pDstCubemap);
|
|
|
+ ID3D11Resource* pDstRes = pDstCube->get2DTex();
|
|
|
+ for (U32 cubeMap = 0; cubeMap < mNumCubemaps; cubeMap++) {
|
|
|
+ for (U32 face = 0; face < CubeFaces; face++) {
|
|
|
const U32 arraySlice = face + CubeFaces * cubeMap;
|
|
|
- for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++)
|
|
|
- {
|
|
|
+ for (U32 currentMip = 0; currentMip < mMipMapLevels; currentMip++) {
|
|
|
const U32 subResource = D3D11CalcSubresource(currentMip, arraySlice, mMipMapLevels);
|
|
|
D3D11DEVICECONTEXT->CopySubresourceRegion(pDstRes, subResource, 0, 0, 0, mTexture, subResource, NULL);
|
|
|
}
|