浏览代码

"ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix

AzaezelX 6 年之前
父节点
当前提交
a67d2c52cd
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp

+ 1 - 1
Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp

@@ -236,7 +236,7 @@ U32 GlowMapGLSL::getOutputTargets(const MaterialFeatureData& fd) const
 //deferred emissive
 void GlowMapGLSL::processPix(Vector<ShaderComponent*>& componentList, const MaterialFeatureData& fd)
 {
-   Var* texCoord = getInTexCoord("texCoord", "float2", componentList);
+   Var* texCoord = getInTexCoord("texCoord", "vec2", componentList);
 
    Var* glowMap = new Var;
    glowMap->setType("sampler2D");