Просмотр исходного кода

"ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix

AzaezelX 6 лет назад
Родитель
Сommit
a67d2c52cd
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp

+ 1 - 1
Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp

@@ -236,7 +236,7 @@ U32 GlowMapGLSL::getOutputTargets(const MaterialFeatureData& fd) const
 //deferred emissive
 //deferred emissive
 void GlowMapGLSL::processPix(Vector<ShaderComponent*>& componentList, const MaterialFeatureData& fd)
 void GlowMapGLSL::processPix(Vector<ShaderComponent*>& componentList, const MaterialFeatureData& fd)
 {
 {
-   Var* texCoord = getInTexCoord("texCoord", "float2", componentList);
+   Var* texCoord = getInTexCoord("texCoord", "vec2", componentList);
 
 
    Var* glowMap = new Var;
    Var* glowMap = new Var;
    glowMap->setType("sampler2D");
    glowMap->setType("sampler2D");