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red to blue so you can easier tell which way the triangle is pointing at a glance

Azaezel hace 10 años
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aacbd5d2bc
Se han modificado 1 ficheros con 3 adiciones y 1 borrados
  1. 3 1
      Engine/source/scene/simPath.cpp

+ 3 - 1
Engine/source/scene/simPath.cpp

@@ -300,7 +300,9 @@ void Marker::initGFXResources()
    verts[1].point = wedgePoints[1] * 1.25f;
    verts[2].point = wedgePoints[2] * 1.25f;
    verts[3].point = wedgePoints[3] * 1.25f;
-   verts[0].color = verts[1].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(255, 0, 0, 255));
+   verts[1].color = GFXVertexColor(ColorI(255, 0, 0, 255));
+   verts[0].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 0, 255, 255));
+
    smVertexBuffer.unlock();
    
    smPrimitiveBuffer.set(GFX, 24, 12, GFXBufferTypeStatic);