AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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6 år sedan |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 år sedan |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 år sedan |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 år sedan |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 år sedan |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 år sedan |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 år sedan |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 år sedan |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 år sedan |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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6 år sedan |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 år sedan |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 år sedan |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 år sedan |
Azaezel
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453958234e
console conversion
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6 år sedan |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 år sedan |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 år sedan |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 år sedan |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 år sedan |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 år sedan |
Areloch
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5019478aad
begun adding uniform hooks
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8 år sedan |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 år sedan |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
Azaezel
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e475b3060b
won't need that any more after this
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9 år sedan |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 år sedan |
Azaezel
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b778121fc4
castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.
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10 år sedan |
Azaezel
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2753f562e8
shadow caching
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10 år sedan |
Daniel Buckmaster
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ae284a89ec
Merge branch 'development' into defineconsolemethod
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10 år sedan |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 år sedan |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 år sedan |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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12 år sedan |