suncaller
|
7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
6 年之前 |
Areloch
|
1ea59ed7df
Merge pull request #2255 from pacomont/Particles_go_downwind
|
7 年之前 |
Francisco Montañés García
|
07b76cbfb2
Particles should go downwind (while windCoefficient >0)
|
7 年之前 |
Azaezel
|
7064b41506
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
|
7 年之前 |
Glenn Smith
|
6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
|
7 年之前 |
Glenn Smith
|
a94587af43
Use strncpy instead of strcpy because again, buffer overflows
|
7 年之前 |
Marc Chapman
|
6910ee584d
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
|
8 年之前 |
Marc Chapman
|
43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 年之前 |
Marc Chapman
|
83c533249f
substitutions -- Implementation of special substitution statements on datablock fields.
|
8 年之前 |
Areloch
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Areloch
|
26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 年之前 |
Areloch
|
59637bb1c7
Adds a sanity check in the event we don't actually have any animation frames generated.
|
9 年之前 |
Daniel Buckmaster
|
014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
|
10 年之前 |
LuisAntonRebollo
|
4e9034854d
Linux implementation. Include changes for gcc x64.
|
10 年之前 |
Azaezel
|
8c979a6d7b
Oriented Particles UV Correction
|
10 年之前 |
LukasPJ
|
30a8401d14
Add support for rendering particles to the glow buffer
|
11 年之前 |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 年之前 |
SilentMike
|
8d2fcf2456
Merge pull request #384 from eightyeight/dont-stress-clientmissioncleanup
|
12 年之前 |
thecelloman
|
278b4c9977
Fixes a mismatched variable name introduced in pr#460
|
12 年之前 |
Brian Roberts
|
0c88a12b83
adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.)
|
12 年之前 |
cpusci
|
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
|
12 年之前 |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 年之前 |
Daniel Buckmaster
|
36da869187
No longer require ClientMissionCleanup to be present to add particle emitters.
|
12 年之前 |
Thomas Fischer
|
aece85f02a
added missing initialization and set pointer to NULL after deletion
|
12 年之前 |
bank
|
82de08b57a
Fix memory leak (ParticleData and ParticleEmitterData) on using TypeValidator class.
|
12 年之前 |
DavidWyand-GG
|
e7beec99db
Fix for Issue #110 for Particle Emitter Ejection
|
13 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |