Areloch
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 ani în urmă |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
Areloch
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7e5e3b5105
Removes Direct3D9 functionality.
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8 ani în urmă |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 ani în urmă |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 ani în urmă |
Anis
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30815cb641
fixed also on DirectX
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11 ani în urmă |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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11 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |