提交歷史

作者 SHA1 備註 提交日期
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 年之前
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 年之前
  Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules. 8 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Anis 30815cb641 fixed also on DirectX 11 年之前
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前