Commit History

Author SHA1 Message Date
  Areloch 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not 4 years ago
  Areloch 506621352c Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly. 4 years ago
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 years ago
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 years ago
  Brian Roberts 0a150e342f Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix 4 years ago
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 years ago
  Jeff Hutchinson 37dc8626f5 MacOS fixes 4 years ago
  Areloch 34f0f01cea Adds console function to compare file modified times 4 years ago
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 years ago
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 years ago
  AzaezelX f185bef8a3 leverage isScriptFile 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch c5cdba750e Fixes some minor errors on MacOS regarding compiling in clang 4 years ago
  Areloch 8585278fe4 Adds autoimport logic for materials if the materialDefinition already exists 4 years ago
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 years ago
  Areloch 388a700a53 Implements material asset handling for GroundPlane object 5 years ago
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 years ago
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 years ago
  Areloch a3d6afc197 Corrects lookup/in-place auto import logic for ImageAssets 5 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 years ago
  Areloch 82c74b4511 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 years ago
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 years ago
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 years ago