Areloch
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0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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4 年之前 |
Areloch
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506621352c
Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly.
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4 年之前 |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 年之前 |
Areloch
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 年之前 |
Brian Roberts
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0a150e342f
Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix
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4 年之前 |
Areloch
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 年之前 |
Jeff Hutchinson
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37dc8626f5
MacOS fixes
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4 年之前 |
Areloch
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34f0f01cea
Adds console function to compare file modified times
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4 年之前 |
Areloch
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 年之前 |
AzaezelX
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b8eaefc21e
refactor new IsScriptFile method to be zip-safe
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4 年之前 |
AzaezelX
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f185bef8a3
leverage isScriptFile
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Areloch
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c5cdba750e
Fixes some minor errors on MacOS regarding compiling in clang
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4 年之前 |
Areloch
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8585278fe4
Adds autoimport logic for materials if the materialDefinition already exists
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4 年之前 |
Areloch
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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4 年之前 |
Areloch
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388a700a53
Implements material asset handling for GroundPlane object
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5 年之前 |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
Areloch
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79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
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5 年之前 |
Areloch
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a3d6afc197
Corrects lookup/in-place auto import logic for ImageAssets
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5 年之前 |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 年之前 |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 年之前 |
Areloch
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82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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6 年之前 |
Lukas Joergensen
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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7 年之前 |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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7 年之前 |