提交历史

作者 SHA1 备注 提交日期
  Areloch 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not 4 年之前
  Areloch 506621352c Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly. 4 年之前
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 年之前
  Brian Roberts 0a150e342f Merge pull request #545 from Areloch/AssetFileCaseSensitivityFix 4 年之前
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 年之前
  Jeff Hutchinson 37dc8626f5 MacOS fixes 4 年之前
  Areloch 34f0f01cea Adds console function to compare file modified times 4 年之前
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 年之前
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 年之前
  AzaezelX f185bef8a3 leverage isScriptFile 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch c5cdba750e Fixes some minor errors on MacOS regarding compiling in clang 4 年之前
  Areloch 8585278fe4 Adds autoimport logic for materials if the materialDefinition already exists 4 年之前
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 年之前
  Areloch 388a700a53 Implements material asset handling for GroundPlane object 5 年之前
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年之前
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 年之前
  Areloch a3d6afc197 Corrects lookup/in-place auto import logic for ImageAssets 5 年之前
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 年之前
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 年之前
  Areloch 82c74b4511 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 年之前
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 年之前
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 年之前