AzaezelX
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33e78fd8a8
init reflection probes
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4 lat temu |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
Areloch
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94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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5 lat temu |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 lat temu |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 lat temu |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 lat temu |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 lat temu |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 lat temu |
Areloch
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5289fdf7f1
Re-implements the dynamic cubemap mode option for reflection probes
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5 lat temu |
Areloch
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60d0e73190
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
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5 lat temu |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 lat temu |
Areloch
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600859bd63
Force proper update of box probe when attenuation changes
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6 lat temu |
Areloch
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98f50a4453
Fixed probe cubemap reindexing assignment
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6 lat temu |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 lat temu |
Areloch
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b40d33a663
WIP of shifting the skylight cubemap to be packed into the cubemap array
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6 lat temu |
Areloch
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27b304eec3
Various fixes
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6 lat temu |
Areloch
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a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
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6 lat temu |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 lat temu |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 lat temu |
Areloch
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1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 lat temu |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 lat temu |
Areloch
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2bf67f7fa5
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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6 lat temu |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 lat temu |
Azaezel
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cf50803e72
swap over to wireframe, plus a few misc cleanups
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6 lat temu |
Azaezel
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5bce2d0904
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
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6 lat temu |
Areloch
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b754c022ba
Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
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6 lat temu |
Areloch
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788e265477
Finished current cleanup/reorg.
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6 lat temu |
Areloch
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58e3349286
Further cleanup, proper hook-in of CubeReflector for bake capture.
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6 lat temu |
Areloch
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050f1e226a
WIP of adjusting the reflection probe's bake to utilize the ReflectionManager and CubeReflector instead of duplicating the capture code.
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6 lat temu |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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6 lat temu |