AzaezelX
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33e78fd8a8
init reflection probes
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4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
Areloch
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94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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5 anos atrás |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 anos atrás |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 anos atrás |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 anos atrás |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 anos atrás |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anos atrás |
Areloch
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5289fdf7f1
Re-implements the dynamic cubemap mode option for reflection probes
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5 anos atrás |
Areloch
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60d0e73190
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
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5 anos atrás |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 anos atrás |
Areloch
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600859bd63
Force proper update of box probe when attenuation changes
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6 anos atrás |
Areloch
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98f50a4453
Fixed probe cubemap reindexing assignment
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6 anos atrás |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 anos atrás |
Areloch
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b40d33a663
WIP of shifting the skylight cubemap to be packed into the cubemap array
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6 anos atrás |
Areloch
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27b304eec3
Various fixes
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6 anos atrás |
Areloch
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a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
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6 anos atrás |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 anos atrás |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 anos atrás |
Areloch
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1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 anos atrás |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 anos atrás |
Areloch
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2bf67f7fa5
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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6 anos atrás |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 anos atrás |
Azaezel
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cf50803e72
swap over to wireframe, plus a few misc cleanups
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6 anos atrás |
Azaezel
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5bce2d0904
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
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6 anos atrás |
Areloch
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b754c022ba
Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
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6 anos atrás |
Areloch
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788e265477
Finished current cleanup/reorg.
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6 anos atrás |
Areloch
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58e3349286
Further cleanup, proper hook-in of CubeReflector for bake capture.
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6 anos atrás |
Areloch
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050f1e226a
WIP of adjusting the reflection probe's bake to utilize the ReflectionManager and CubeReflector instead of duplicating the capture code.
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6 anos atrás |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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6 anos atrás |