Коммит түүх

Эзэн SHA1 Мессеж Огноо
  AzaezelX f0d919e859 sound asset conversions - materials 4 жил өмнө
  AzaezelX 9217c62446 sound followups 4 жил өмнө
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 жил өмнө
  AzaezelX 19eb3c42f0 more enum work, now with somewhat clearer boundary names, and some debug spam for initpersistfields, and pack and unpack macros to help us try and trace why those are scrambling 4 жил өмнө
  AzaezelX d3693bef8d shifted playerdata down to the Long Lists block. fix player enum ref source side 4 жил өмнө
  marauder2k7 d700ea4878 Committing player separately. 4 жил өмнө
  Areloch 426f5974da Corrected ShapeAsset array initpersist macro to assign arraySize 4 жил өмнө
  Areloch 3e131f5b8e Added changes missed via merge failures. 4 жил өмнө
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 жил өмнө
  AzaezelX 33f17ea759 pathshape gravity suppression injection 5 жил өмнө
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 жил өмнө
  AzaezelX afb39d398f code review: 5 жил өмнө
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 жил өмнө
  AzaezelX fabd5864fa uninitialized variables-t3d 5 жил өмнө
  AzaezelX f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 5 жил өмнө
  Areloch fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix 6 жил өмнө
  Areloch 87ef9bf15e Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving. 6 жил өмнө
  Marc Chapman 1fb0492975 Set contrsaints for Player Z rotation 6 жил өмнө
  Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 6 жил өмнө
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 жил өмнө
  Lukas Joergensen 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 жил өмнө
  Azaezel d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 жил өмнө
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 жил өмнө
  Marc Chapman 25b780ccaf player-look -- modified player head and arm control 8 жил өмнө
  Marc Chapman eeac02545a triggers -- exposes trigger states to other code. 8 жил өмнө
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 жил өмнө
  Marc Chapman fcce9be33c obj-select -- object selection functionality 8 жил өмнө
  Marc Chapman 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 жил өмнө
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө