AzaezelX
|
f0d919e859
sound asset conversions - materials
|
4 年之前 |
AzaezelX
|
9217c62446
sound followups
|
4 年之前 |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 年之前 |
AzaezelX
|
19eb3c42f0
more enum work, now with somewhat clearer boundary names, and some debug spam for initpersistfields, and pack and unpack macros to help us try and trace why those are scrambling
|
4 年之前 |
AzaezelX
|
d3693bef8d
shifted playerdata down to the Long Lists block. fix player enum ref source side
|
4 年之前 |
marauder2k7
|
d700ea4878
Committing player separately.
|
4 年之前 |
Areloch
|
426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
|
4 年之前 |
Areloch
|
3e131f5b8e
Added changes missed via merge failures.
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
Brian Roberts
|
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
|
5 年之前 |
AzaezelX
|
33f17ea759
pathshape gravity suppression injection
|
5 年之前 |
Lukas Aldershaab
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 年之前 |
AzaezelX
|
afb39d398f
code review:
|
5 年之前 |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 年之前 |
AzaezelX
|
fabd5864fa
uninitialized variables-t3d
|
5 年之前 |
AzaezelX
|
f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
|
5 年之前 |
Areloch
|
fc93bc229c
Merge pull request #2339 from Areloch/MountedCollisionsFix
|
6 年之前 |
Areloch
|
87ef9bf15e
Adds logic to temporarily disable collisions of mounted objects on Players so you don't try colliding with things that are mounted to you when moving.
|
6 年之前 |
Marc Chapman
|
1fb0492975
Set contrsaints for Player Z rotation
|
6 年之前 |
Areloch
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
6 年之前 |
Areloch
|
5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
|
7 年之前 |
Lukas Joergensen
|
0fff33869c
Eliminate unnecessary uses of ConsoleMethod
|
7 年之前 |
Azaezel
|
d80f35bb7d
layer, and playerControllerComponent shadowvar cleanups
|
7 年之前 |
Azaezel
|
f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
|
8 年之前 |
Marc Chapman
|
25b780ccaf
player-look -- modified player head and arm control
|
8 年之前 |
Marc Chapman
|
eeac02545a
triggers -- exposes trigger states to other code.
|
8 年之前 |
Marc Chapman
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 年之前 |
Marc Chapman
|
fcce9be33c
obj-select -- object selection functionality
|
8 年之前 |
Marc Chapman
|
9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
|
8 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |