Commit History

Autor SHA1 Mensaxe Data
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  marauder2k7 e9d0f68b55 Preload all soundAsset %!s(int64=4) %!d(string=hai) anos
  marauder2k7 704eb27600 More Implements %!s(int64=4) %!d(string=hai) anos
  AzaezelX e4d16a8c61 (re) add collision yo noshape.dts %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. %!s(int64=4) %!d(string=hai) anos
  AzaezelX 321c25a401 profiler tracking name collision fix %!s(int64=5) %!d(string=hai) anos
  AzaezelX afb39d398f code review: %!s(int64=5) %!d(string=hai) anos
  AzaezelX fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
  AzaezelX 245994dbdd Merge branch 'rigidshapeReorg' of https://github.com/Azaezel/Torque3D into alpha40_ReactiveRigidReorg %!s(int64=5) %!d(string=hai) anos
  Azaezel 77e9f3c6d4 CollisionState membervar clarification %!s(int64=7) %!d(string=hai) anos
  Azaezel 1ee127b753 more unused variable cleanups %!s(int64=9) %!d(string=hai) anos
  OTHGMars 8c2d5ee82c RigidShape Mounting %!s(int64=11) %!d(string=hai) anos
  Azaezel 6a930f3da1 rigid body on rigid body reactions %!s(int64=9) %!d(string=hai) anos
  Azaezel d6b6f36b0a rev 1 refactor for fitting rigidshape into the vehicle hierarchy. %!s(int64=9) %!d(string=hai) anos
  James Urquhart f44a3f27d6 Fix stack balancing problems by refactoring execution calls %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 4fb820c3ef New Physics doc group. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 439192f88d Merge pull request #645 from Azaezel/ridgidshape_updateForces %!s(int64=11) %!d(string=hai) anos
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes %!s(int64=11) %!d(string=hai) anos
  Azaezel a73a4a84f1 followup to https://github.com/GarageGames/Torque3D/issues/393 %!s(int64=11) %!d(string=hai) anos
  bank b2e6895554 Fix: preload() method on datablocks should always set errorStr when returning false. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  Azaezel fed7966dda fix for issue #393 %!s(int64=12) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  thecelloman b4ea1123dc Remove Interior Object format (DIF) %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 0e87a8b6b7 New RigidShape method to force client %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos