AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 年之前 |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 年之前 |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
marauder2k7
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656096e016
Another way of doing shapeBase, this requires fewer changes but will have an empty asset in each stateData until it is filled with an asset.
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4 年之前 |
marauder2k7
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1c14dc5ec4
The beast is ready for a look over.
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 年之前 |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 年之前 |
AzaezelX
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afb39d398f
code review:
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5 年之前 |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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5 年之前 |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 年之前 |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
Marc Chapman
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8aaed004f1
Collision events
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8 年之前 |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 年之前 |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 年之前 |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 年之前 |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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5f5466d90d
clang: consistent callbacks
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9 年之前 |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 年之前 |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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9 年之前 |
Daniel Buckmaster
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4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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10 年之前 |
Daniel Buckmaster
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c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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10 年之前 |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 年之前 |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 年之前 |
Ben Payne
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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10 年之前 |
Daniel Buckmaster
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9622f93d05
Fix weapon image camera shake.
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11 年之前 |
Daniel Buckmaster
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d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
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11 年之前 |
Azaezel
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db089ab45f
consistency
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11 年之前 |
Daniel Buckmaster
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439dc9c56d
Fixed ShapeBase animation networking.
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11 年之前 |