Commit History

Autor SHA1 Mensaxe Data
  AzaezelX 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case %!s(int64=4) %!d(string=hai) anos
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  Areloch 64b98b0c10 Converts most of AFX classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  AzaezelX 3c0360fd2f uninitialized variables-afx %!s(int64=5) %!d(string=hai) anos
  Azaezel 0df2cf1b9d afx magic spell membervar cleanup (plus an additional shadowvar one in magic missile) %!s(int64=7) %!d(string=hai) anos
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice %!s(int64=7) %!d(string=hai) anos
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
  Marc Chapman ace877b409 Add all new AFX files %!s(int64=8) %!d(string=hai) anos