提交历史

作者 SHA1 备注 提交日期
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Lukas Aldershaab 60a10f4334 Add global blendDepth slider and update default blendDepth for mats 4 年之前
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider 4 年之前
  Lukas Aldershaab 4f472bf402 New terrain blending 4 年之前
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 年之前
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 年之前
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 年之前
  Areloch 796a95b8a5 Adds isSRGB and invertSmoothness checkboxes to terrain material editor 6 年之前
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 年之前
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年之前
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 年之前
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 年之前
  xoltan add2f8cb47 Terrain Macro Texture 12 年之前
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前