AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Lukas Aldershaab
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60a10f4334
Add global blendDepth slider and update default blendDepth for mats
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4 年之前 |
Lukas Aldershaab
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1ffec9ab56
Add blend contrast slider
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4 年之前 |
Lukas Aldershaab
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4f472bf402
New terrain blending
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4 年之前 |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 年之前 |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 年之前 |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 年之前 |
Areloch
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796a95b8a5
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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6 年之前 |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 年之前 |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 年之前 |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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11 年之前 |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 年之前 |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |