AzaezelX
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15ca6eabb4
cleanup duplicate var, and constructor-init skylight shaderconsts
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6 vuotta sitten |
Areloch
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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6 vuotta sitten |
Areloch
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afb5a589c3
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
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6 vuotta sitten |
Azaezel
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5703618dc0
shift bbminmax to relative when sent to the gpu so folks can stick to realworld values
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6 vuotta sitten |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 vuotta sitten |
Areloch
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1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 vuotta sitten |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 vuotta sitten |
Azaezel
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ba8948a5b1
hook up attenuation value. todo: sort networkjing properly
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6 vuotta sitten |
Azaezel
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df6b7f3351
put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness.
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6 vuotta sitten |
Azaezel
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04a6130df8
sync correction
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6 vuotta sitten |
Azaezel
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caf73ea84f
Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP
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6 vuotta sitten |
Areloch
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2bf67f7fa5
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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6 vuotta sitten |
Azaezel
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edcdd21379
suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation)
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6 vuotta sitten |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 vuotta sitten |
Areloch
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2903aaeea0
WIP of the rewrite of blend/projection to follow BSF's math approach.
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6 vuotta sitten |
Azaezel
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c1bf59bf07
destructor code+ removed a crash-causing redundancy in onRemove
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6 vuotta sitten |
Azaezel
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309d518249
scale reflection properly
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6 vuotta sitten |
Azaezel
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5bce2d0904
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
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6 vuotta sitten |
Areloch
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 vuotta sitten |
Areloch
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b754c022ba
Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
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6 vuotta sitten |
Areloch
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788e265477
Finished current cleanup/reorg.
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6 vuotta sitten |
Areloch
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58e3349286
Further cleanup, proper hook-in of CubeReflector for bake capture.
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6 vuotta sitten |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 vuotta sitten |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 vuotta sitten |
Areloch
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b221b312d2
Org rework and postFX-setup WIP
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6 vuotta sitten |
Azaezel
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72acec0a3f
set the alignedarray sizes to maxprobes, reguardless of actual probe count
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6 vuotta sitten |
Azaezel
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f031ee9e39
duplication cleanups
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6 vuotta sitten |
Azaezel
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0caac1a28c
cut down on some of that per-frame allocation via prepping our vector 'registers' during the constructor
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6 vuotta sitten |
Azaezel
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4aa371cea2
remove push_back uses in favor of consistent [i], fill probe data with defaults before overriding to ensure no garbage data is getting referenced.
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6 vuotta sitten |
Azaezel
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7837576de7
conversionwork courtessy of jeff. seeems float3f aligned arrays were nonfuncntional, so shifts a few over to float4s
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6 vuotta sitten |