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Pembuat SHA1 Pesan Tanggal
  Azaezel 2ac7d55be0 solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts 6 tahun lalu
  Azaezel 0bc332374f corrects a parity flaw between wireframe and non wireframe box display 6 tahun lalu
  Areloch 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess 7 tahun lalu
  Azaezel 3cec0f9d98 augmentation to drawArrow to allow one to explicitly define a radius. 7 tahun lalu
  Azaezel 870acaf5e4 gfxDrawutil, gizmo shadowvar cleanups 7 tahun lalu
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
  OTHGMars 77da6900a8 Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters. 8 tahun lalu
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 tahun lalu
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 9 tahun lalu
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 tahun lalu
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect 9 tahun lalu
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 tahun lalu
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset 9 tahun lalu
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary 10 tahun lalu
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof 10 tahun lalu
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. 11 tahun lalu
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 11 tahun lalu
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 tahun lalu
  Andy Maloney 0db6e1bc57 Fix potential crashes 12 tahun lalu
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 tahun lalu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 tahun lalu