Историја ревизија

Аутор SHA1 Порука Датум
  Azaezel 2ac7d55be0 solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts пре 6 година
  Azaezel 0bc332374f corrects a parity flaw between wireframe and non wireframe box display пре 6 година
  Areloch 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess пре 7 година
  Azaezel 3cec0f9d98 augmentation to drawArrow to allow one to explicitly define a radius. пре 7 година
  Azaezel 870acaf5e4 gfxDrawutil, gizmo shadowvar cleanups пре 7 година
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  OTHGMars 77da6900a8 Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters. пре 8 година
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes пре 9 година
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands пре 9 година
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. пре 9 година
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect пре 9 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset пре 9 година
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary пре 10 година
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof пре 10 година
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. пре 11 година
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. пре 11 година
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency пре 11 година
  Andy Maloney 0db6e1bc57 Fix potential crashes пре 12 година
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година