Commit történet

Szerző SHA1 Üzenet Dátum
  AzaezelX 56e4484ff6 remove glowbin as it's own render pass 1 éve
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 éve
  AzaezelX a67d2c52cd "ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix 6 éve
  AzaezelX 091af6bdff glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions. 6 éve
  AzaezelX 8fac88dadc more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 6 éve
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 éve
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 éve
  AzaezelX 98a3ff604a nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 6 éve
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 éve
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 éve
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 éve
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 éve
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: 9 éve
  Azaezel 196b214eae engine: 9 éve