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"ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix

AzaezelX 6 жил өмнө
parent
commit
a67d2c52cd

+ 1 - 1
Engine/source/lighting/advanced/glsl/deferredShadingFeaturesGLSL.cpp

@@ -236,7 +236,7 @@ U32 GlowMapGLSL::getOutputTargets(const MaterialFeatureData& fd) const
 //deferred emissive
 void GlowMapGLSL::processPix(Vector<ShaderComponent*>& componentList, const MaterialFeatureData& fd)
 {
-   Var* texCoord = getInTexCoord("texCoord", "float2", componentList);
+   Var* texCoord = getInTexCoord("texCoord", "vec2", componentList);
 
    Var* glowMap = new Var;
    glowMap->setType("sampler2D");