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@@ -236,7 +236,7 @@ U32 GlowMapGLSL::getOutputTargets(const MaterialFeatureData& fd) const
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//deferred emissive
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void GlowMapGLSL::processPix(Vector<ShaderComponent*>& componentList, const MaterialFeatureData& fd)
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{
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- Var* texCoord = getInTexCoord("texCoord", "float2", componentList);
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+ Var* texCoord = getInTexCoord("texCoord", "vec2", componentList);
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Var* glowMap = new Var;
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glowMap->setType("sampler2D");
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