Commit történet

Szerző SHA1 Üzenet Dátum
  Azaezel 3ceaa0ed50 cleaned up member::radius 7 éve
  Azaezel 242a51eefe bounds to mBounds conflict avoidance 7 éve
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 éve
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 éve
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 11 éve
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 éve
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 éve
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve