Azaezel
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3ceaa0ed50
cleaned up member::radius
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7 yıl önce |
Azaezel
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242a51eefe
bounds to mBounds conflict avoidance
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7 yıl önce |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 yıl önce |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 yıl önce |
Daniel Buckmaster
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33ff180593
Merge branch 'development' into style-cleanup
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11 yıl önce |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 yıl önce |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 yıl önce |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 yıl önce |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |