AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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4 سال پیش |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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4 سال پیش |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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4 سال پیش |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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4 سال پیش |
AzaezelX
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661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
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4 سال پیش |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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4 سال پیش |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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4 سال پیش |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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4 سال پیش |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 سال پیش |
AzaezelX
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594c4f65c7
bad constructor usage! bad! GCC no like!
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4 سال پیش |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 سال پیش |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 سال پیش |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 سال پیش |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 سال پیش |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 سال پیش |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 سال پیش |
AzaezelX
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206d86f1bb
.. we do however appear to need to swizzle DX vert colors...
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5 سال پیش |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 سال پیش |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 سال پیش |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 سال پیش |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 سال پیش |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 سال پیش |
Areloch
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60d0e73190
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
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6 سال پیش |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 سال پیش |
Areloch
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c74b669f5e
Removed redundant 'load last edited level' startup mode to editor.
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6 سال پیش |
AzaezelX
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2e56645f13
shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame)
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6 سال پیش |
AzaezelX
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ad216abc02
cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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6 سال پیش |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 سال پیش |
Areloch
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01f562b9e5
Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right
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6 سال پیش |
Areloch
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2f68fdae5e
Merge branch 'Preview4_0_w_translucencyWIP' of https://github.com/Azaezel/Torque3D into Preview4_0_w_translucencyWIP
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6 سال پیش |