Historia zmian

Autor SHA1 Wiadomość Data
  AzaezelX 20e4f3c120 wrap to remove ambiguity 4 lat temu
  AzaezelX c5d0310bc3 Merge branch 'EngineAssetify' of https://github.com/Areloch/Torque3D into EngineAssetify_Followups_XML2Check 4 lat temu
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 lat temu
  AzaezelX c43cee13ab Merge branch 'task/update-tinyxml' of https://github.com/lukaspj/Torque3D into EngineAssetify_Followups_XML2Check 4 lat temu
  Lukas Aldershaab 9a795e89f3 Update usage of TinyXML to use TinyXML2 4 lat temu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 lat temu
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 lat temu
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 lat temu
  OTHGMars 76550a5859 Adds a format scale multiplier for shape formats that use a default unit other than meters. 5 lat temu
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 lat temu
  Areloch b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 lat temu
  Areloch ef226f6a65 Merge branch 'Assimp_Settings' of https://github.com/OTHGMars/Torque3D into Preview4_0 6 lat temu
  OTHGMars 2eaa917e00 Import settings persistence 6 lat temu
  Areloch 4e9b9b4724 Merge pull request #2328 from Areloch/neverImportMat 6 lat temu
  Areloch 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 6 lat temu
  Areloch a7a5463ad1 Adds a filter for materials to never import when importing a shape 7 lat temu
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
  Azaezel 1c62080f7f cleaned up member::radius 7 lat temu
  Azaezel c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 lat temu
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 lat temu
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 8 lat temu
  Johxz 39e5fe689b corrected shape path 8 lat temu
  James Urquhart a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 lat temu
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 11 lat temu
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 11 lat temu
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 lat temu