AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 an în urmă |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 ani în urmă |
AzaezelX
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a67d2c52cd
"ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix
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6 ani în urmă |
AzaezelX
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091af6bdff
glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions.
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6 ani în urmă |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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6 ani în urmă |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 ani în urmă |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 ani în urmă |
AzaezelX
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 ani în urmă |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 ani în urmă |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 ani în urmă |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 ani în urmă |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 ani în urmă |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 ani în urmă |
Azaezel
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196b214eae
engine:
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9 ani în urmă |