Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 vuotta sitten |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 vuotta sitten |
Lukas Aldershaab
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9a795e89f3
Update usage of TinyXML to use TinyXML2
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4 vuotta sitten |
OTHGMars
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0ece989560
Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip.
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4 vuotta sitten |
AzaezelX
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b6c33bdd2b
uninitialized variables-persistence
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5 vuotta sitten |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 vuotta sitten |
Azaezel
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f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 vuotta sitten |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 vuotta sitten |
Jeff Hutchinson
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 vuotta sitten |
Areloch
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d666322a1b
Merging
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8 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 vuotta sitten |
Areloch
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749ac4efc2
Adds the onPostAdd callback for when objects are created via TAML.
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9 vuotta sitten |
Areloch
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 vuotta sitten |