提交历史

作者 SHA1 备注 提交日期
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 年之前
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
  Lukas Aldershaab 9a795e89f3 Update usage of TinyXML to use TinyXML2 4 年之前
  OTHGMars 0ece989560 Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip. 4 年之前
  AzaezelX b6c33bdd2b uninitialized variables-persistence 5 年之前
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
  Azaezel f36826605f simobject, dictionary, stringtable, and taml clarificationsand cleanups 7 年之前
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
  Jeff Hutchinson c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 年之前
  Areloch d666322a1b Merging 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Masquara 15f67015d3 Reordering initialization methods #1912 8 年之前
  Areloch 749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 9 年之前
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前