Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 年之前 |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 年之前 |
Lukas Aldershaab
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9a795e89f3
Update usage of TinyXML to use TinyXML2
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4 年之前 |
OTHGMars
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0ece989560
Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip.
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4 年之前 |
AzaezelX
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b6c33bdd2b
uninitialized variables-persistence
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5 年之前 |
Azaezel
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 年之前 |
Azaezel
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f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 年之前 |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
Jeff Hutchinson
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 年之前 |
Areloch
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d666322a1b
Merging
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8 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
Areloch
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749ac4efc2
Adds the onPostAdd callback for when objects are created via TAML.
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9 年之前 |
Areloch
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 年之前 |