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Эзэн SHA1 Мессеж Огноо
  marauder2k7 e325902bac init commit 2 жил өмнө
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 жил өмнө
  Jeff Hutchinson 2e006390f8 Add GFXFormatA8L8 for OpenGL 3 жил өмнө
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 жил өмнө
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 жил өмнө
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 жил өмнө
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
  Areloch b23ac9fb6a Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 9 жил өмнө
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 жил өмнө
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 жил өмнө
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 жил өмнө
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 жил өмнө
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 жил өмнө