提交历史

作者 SHA1 备注 提交日期
  marauder2k7 e325902bac init commit 2 年之前
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 年之前
  Jeff Hutchinson 2e006390f8 Add GFXFormatA8L8 for OpenGL 3 年之前
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 年之前
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch b23ac9fb6a Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 9 年之前
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 年之前
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前