Commit History

Автор SHA1 Съобщение Дата
  AzaezelX 3c7d2b1b6a physics notes преди 1 година
  AzaezelX 4a9f8e0709 get node utility methods by request преди 2 години
  AzaezelX f07c8745b2 inspector cleanups преди 2 години
  JeffR 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash преди 3 години
  JeffR 15ef8b4fbe Cleaned up implementation of #712 преди 3 години
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements преди 4 години
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. преди 4 години
  AzaezelX 98a079a797 code duplication prune. should aid in stability преди 4 години
  marauder2k7 656096e016 Another way of doing shapeBase, this requires fewer changes but will have an empty asset in each stateData until it is filled with an asset. преди 4 години
  marauder2k7 1c14dc5ec4 The beast is ready for a look over. преди 4 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. преди 4 години
  Brian Roberts 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify преди 4 години
  AzaezelX afb39d398f code review: преди 5 години
  Areloch ead26ec18a Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling преди 5 години
  AzaezelX fabd5864fa uninitialized variables-t3d преди 5 години
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. преди 7 години
  Marc Chapman 8aaed004f1 Collision events преди 8 години
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects преди 8 години
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) преди 8 години
  Marc Chapman d4c2eeea98 Selection Highlighting преди 8 години
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. преди 8 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Azaezel 5f5466d90d clang: consistent callbacks преди 9 години
  James Urquhart ba91478fad Baseline working openvr code преди 9 години
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses преди 9 години
  Daniel Buckmaster 4f2f1ca4e1 Merge pull request #1356 from Areloch/PVS_Cleanup_813 преди 10 години
  Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development преди 10 години
  Areloch 11398bb04e Issue found with PVS-Studio: преди 10 години
  James Urquhart 3a457749ec Oculus VR DK2 Support преди 10 години