AzaezelX
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3c7d2b1b6a
physics notes
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пре 1 година |
AzaezelX
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4a9f8e0709
get node utility methods by request
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пре 2 година |
AzaezelX
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f07c8745b2
inspector cleanups
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пре 2 година |
JeffR
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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пре 3 година |
JeffR
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15ef8b4fbe
Cleaned up implementation of #712
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пре 3 година |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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пре 4 година |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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пре 4 година |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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пре 4 година |
marauder2k7
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656096e016
Another way of doing shapeBase, this requires fewer changes but will have an empty asset in each stateData until it is filled with an asset.
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пре 4 година |
marauder2k7
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1c14dc5ec4
The beast is ready for a look over.
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пре 4 година |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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пре 4 година |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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пре 4 година |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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пре 4 година |
AzaezelX
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afb39d398f
code review:
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пре 5 година |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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пре 5 година |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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пре 5 година |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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пре 7 година |
Marc Chapman
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8aaed004f1
Collision events
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пре 8 година |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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пре 8 година |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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пре 8 година |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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пре 8 година |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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пре 8 година |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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пре 8 година |
Azaezel
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5f5466d90d
clang: consistent callbacks
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пре 9 година |
James Urquhart
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ba91478fad
Baseline working openvr code
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пре 9 година |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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пре 9 година |
Daniel Buckmaster
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4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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пре 10 година |
Daniel Buckmaster
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c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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пре 10 година |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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пре 10 година |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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пре 10 година |