تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  marauder2k7 e325902bac init commit 2 سال پیش
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 سال پیش
  Jeff Hutchinson 2e006390f8 Add GFXFormatA8L8 for OpenGL 3 سال پیش
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 سال پیش
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 سال پیش
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 سال پیش
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Areloch b23ac9fb6a Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 9 سال پیش
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 سال پیش
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 سال پیش
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 سال پیش
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش