Commit History

Автор SHA1 Съобщение Дата
  Areloch 6db975e81c random testing bits trying to isolate remaining forward issues. преди 6 години
  AzaezelX 404cb929c1 we likely don't want to be overwriting that set of cubemap array registers for every forward lit object instance преди 6 години
  AzaezelX b5436b6cb7 tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called преди 6 години
  AzaezelX d034ea2be8 no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors) преди 6 години
  AzaezelX a0d1a076d5 Merge branch 'PBR_ProbeArrayForward' into PBR_ProbeArrayGLWIP преди 6 години
  Areloch 000c7b2263 GL work преди 6 години
  AzaezelX 0cd8948fcf stray var killoffs преди 6 години
  AzaezelX 15ca6eabb4 cleanup duplicate var, and constructor-init skylight shaderconsts преди 6 години
  Areloch c025760422 Majority of forward work. Some state/register count issues and further testing required. преди 6 години
  Areloch afb5a589c3 Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl преди 6 години
  Azaezel 5703618dc0 shift bbminmax to relative when sent to the gpu so folks can stick to realworld values преди 6 години
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. преди 6 години
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays преди 6 години
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. преди 6 години
  Azaezel ba8948a5b1 hook up attenuation value. todo: sort networkjing properly преди 6 години
  Azaezel df6b7f3351 put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness. преди 6 години
  Azaezel 04a6130df8 sync correction преди 6 години
  Azaezel caf73ea84f Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP преди 6 години
  Areloch 2bf67f7fa5 Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax. преди 6 години
  Azaezel edcdd21379 suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation) преди 6 години
  Areloch 70d85d2241 Begun hook-in of skylight into array преди 6 години
  Areloch 2903aaeea0 WIP of the rewrite of blend/projection to follow BSF's math approach. преди 6 години
  Azaezel c1bf59bf07 destructor code+ removed a crash-causing redundancy in onRemove преди 6 години
  Azaezel 309d518249 scale reflection properly преди 6 години
  Azaezel 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. преди 6 години
  Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. преди 6 години
  Areloch b754c022ba Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. преди 6 години
  Areloch 788e265477 Finished current cleanup/reorg. преди 6 години
  Areloch 58e3349286 Further cleanup, proper hook-in of CubeReflector for bake capture. преди 6 години
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes преди 6 години