Areloch
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6db975e81c
random testing bits trying to isolate remaining forward issues.
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6 ani în urmă |
AzaezelX
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404cb929c1
we likely don't want to be overwriting that set of cubemap array registers for every forward lit object instance
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6 ani în urmă |
AzaezelX
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b5436b6cb7
tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called
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6 ani în urmă |
AzaezelX
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d034ea2be8
no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors)
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6 ani în urmă |
AzaezelX
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a0d1a076d5
Merge branch 'PBR_ProbeArrayForward' into PBR_ProbeArrayGLWIP
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6 ani în urmă |
Areloch
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000c7b2263
GL work
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6 ani în urmă |
AzaezelX
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0cd8948fcf
stray var killoffs
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6 ani în urmă |
AzaezelX
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15ca6eabb4
cleanup duplicate var, and constructor-init skylight shaderconsts
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6 ani în urmă |
Areloch
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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6 ani în urmă |
Areloch
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afb5a589c3
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
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6 ani în urmă |
Azaezel
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5703618dc0
shift bbminmax to relative when sent to the gpu so folks can stick to realworld values
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6 ani în urmă |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 ani în urmă |
Areloch
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1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 ani în urmă |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 ani în urmă |
Azaezel
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ba8948a5b1
hook up attenuation value. todo: sort networkjing properly
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6 ani în urmă |
Azaezel
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df6b7f3351
put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness.
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6 ani în urmă |
Azaezel
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04a6130df8
sync correction
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6 ani în urmă |
Azaezel
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caf73ea84f
Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP
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6 ani în urmă |
Areloch
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2bf67f7fa5
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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6 ani în urmă |
Azaezel
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edcdd21379
suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation)
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6 ani în urmă |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 ani în urmă |
Areloch
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2903aaeea0
WIP of the rewrite of blend/projection to follow BSF's math approach.
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6 ani în urmă |
Azaezel
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c1bf59bf07
destructor code+ removed a crash-causing redundancy in onRemove
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6 ani în urmă |
Azaezel
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309d518249
scale reflection properly
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6 ani în urmă |
Azaezel
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5bce2d0904
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
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6 ani în urmă |
Areloch
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 ani în urmă |
Areloch
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b754c022ba
Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
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6 ani în urmă |
Areloch
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788e265477
Finished current cleanup/reorg.
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6 ani în urmă |
Areloch
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58e3349286
Further cleanup, proper hook-in of CubeReflector for bake capture.
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6 ani în urmă |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 ani în urmă |