提交历史

作者 SHA1 备注 提交日期
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 年之前
  AzaezelX d23ee397e6 adds wetness 2 年之前
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 3 年之前
  AzaezelX 0e0088cab9 forward lit ambient application. fix GL side IBL overwriting forward lit color.a 3 年之前
  JeffR cbf758e089 Removes the BGRA inversion when displaying vertex colors on materials 3 年之前
  AzaezelX 8dcd74ff18 point baseline fog color at the right target hen in deferred mode 3 年之前
  JeffR e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 3 年之前
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 年之前
  AzaezelX 42bc6fa358 differentiate forward lit and deferred ibl vars 4 年之前
  AzaezelX a05c83493e adress gl spotlights disapearing for deferred 4 年之前
  Jeff Hutchinson 24bf807713 various shadergen fixes. 4 年之前
  AzaezelX 42e90ad3fb RTLightingFeat work. 4 年之前
  AzaezelX 661a192e87 orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating 4 年之前
  Jeff Hutchinson e784b0140c Let's fix the texcoord alignment for RT Lighting. 4 年之前
  AzaezelX 8ce207561e revert a bit causing crashes on certain 'nix boxes. 4 年之前
  AzaezelX 21c17d0ed1 cleanups for shadergen and the visibility feature 4 年之前
  AzaezelX 2287c28d32 be clear where we're referencing gbuffer render targets 4 年之前
  AzaezelX 594c4f65c7 bad constructor usage! bad! GCC no like! 4 年之前
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年之前
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 年之前
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 年之前
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 年之前
  AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 年之前
  AzaezelX 206d86f1bb .. we do however appear to need to swizzle DX vert colors... 5 年之前
  AzaezelX f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 5 年之前
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 年之前
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 5 年之前
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 5 年之前
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 5 年之前