AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 年之前 |
AzaezelX
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d23ee397e6
adds wetness
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2 年之前 |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 年之前 |
AzaezelX
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0e0088cab9
forward lit ambient application. fix GL side IBL overwriting forward lit color.a
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3 年之前 |
JeffR
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cbf758e089
Removes the BGRA inversion when displaying vertex colors on materials
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3 年之前 |
AzaezelX
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8dcd74ff18
point baseline fog color at the right target hen in deferred mode
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3 年之前 |
JeffR
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 年之前 |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 年之前 |
AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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4 年之前 |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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4 年之前 |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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4 年之前 |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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4 年之前 |
AzaezelX
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661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
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4 年之前 |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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4 年之前 |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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4 年之前 |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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4 年之前 |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 年之前 |
AzaezelX
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594c4f65c7
bad constructor usage! bad! GCC no like!
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4 年之前 |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 年之前 |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 年之前 |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 年之前 |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 年之前 |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 年之前 |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 年之前 |
AzaezelX
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206d86f1bb
.. we do however appear to need to swizzle DX vert colors...
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5 年之前 |
AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 年之前 |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 年之前 |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 年之前 |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 年之前 |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
|
5 年之前 |